About
Systems, graphics, and the humans using them.
I’ve spent most of my career somewhere between the operating system and the person using it. My work spans browsers, graphics, Windows, game engines, machine learning, and infrastructure. I like understanding the machinery deeply enough to rethink the experience built on top of it.
My work has taken me through browser rendering, operating systems, graphics, game technology, machine learning, and infrastructure. I started in biomedical and game-development startups, then spent years at Microsoft working across Internet Explorer, Bing, Windows Search, AI, hardware, and Windows Shell.
At Microsoft, I helped ship Search and web-driven experiences woven into Windows 10 and 11. That included Search and Bing intelligence, dynamic content powered by web and edge ML, and later Windows 11 Widgets, Taskbar, and programmable Shell. These experiences reached hundreds of millions of devices, spanning native interfaces, machine learning, and platform infrastructure.
The common thread is that I like understanding the whole stack. Not because every problem needs to be solved from scratch, but because knowing what happens underneath gives you more freedom when the obvious abstraction stops being enough.
Today, I build through Poez Inc., which I founded, and GoAIX, which I co-founded with a partner. I’m especially interested in AI-native systems: software where models become another programmable layer alongside the operating system, interfaces, data, and traditional code.
I still build games, graphics experiments, infrastructure, hardware prototypes, and strange side projects whenever something makes me wonder: “Could this work differently?” That question has driven most of my career.
Some of this becomes products. Some becomes research. Some is simply me pulling on a thread until I understand it. Explore the projects, lab, open-source work, or follow the career timeline.

