namar0x0309.com

About

I’m a founder at Poez Inc. and GoAIX, interested in the point where powerful technology becomes useful, understandable, and human.

I’m a founder and lead engineer at Poez Inc., where I build human-centered technology across AI systems, developer tooling, and game technology. I’m also a co-founder of GoAIX. Before these companies, I was a Principal Software Engineer at Microsoft, working across Windows Shell, AI, hardware, search, and edge experiences.

My career has moved through browser rendering, operating systems, graphics, game technology, machine learning, infrastructure, and open source. The domains change, but the throughline stays consistent: I like working close to the system while keeping sight of the person using it.

That systems-first interest reaches back to 2012, when I was researching artificial intelligence from the hardware upward - thinking about how neuron-like computation might be implemented efficiently in physical systems. I wrote about that line of inquiry in “Artificial Neurons: A Hardware Problem First”. I also published a code-backed study of 3D engines and 2D rasterization in an early graphics project.

This site is a public record of that work - projects I’ve built, systems I have helped ship, experiments I’m still thinking through, and writing about the decisions behind them.

Interface notes

ADHD features

This blog is also an instrument panel for how I think: associative, recursive, curious, and occasionally distracted by the interesting edge.

These are deliberate features, not glitches. Some are live, some are being built, and some are promises to the archive about the kinds of connections I want it to make visible.

01Live

ADHD flyouts

Small contextual thoughts can open beside a phrase without making the main thread leave the page.

02Building

Tangent graph

Ideas should connect to posts, projects, concepts, and career eras because a thought rarely lives alone.

03Building

Signal / Noise

A clean narrative and the raw notes behind it can both be honest ways to read the same work.

04Building

Difficulty slider

Technical ideas deserve more than one entrance: summary, engineer mode, and the deep rabbit hole.

05Building

Build archaeology

Failed attempts, sketches, breakthroughs, and current versions are part of the artifact.

06Building

Current mental tabs

A manually curated view of the questions and systems currently taking up processing space.

07Building

System diagrams

Mechanisms matter, but so do the human consequences attached to every box and arrow.

08Live

Tiny experiments

The lab is where equations, rendering, pathfinding, and other ideas can move instead of merely being described.

09Building

“This reminds me of…”

Older writing and newer work should be allowed to recognize one another across time.

10Building

Chaos index

A playful signal for tangent density, equations, code, honesty, and how many rabbit holes are nearby.

11Building

Explain it like Nas

Systems, games, spatial metaphors, and human interfaces are alternate doors into difficult ideas.

12Building

Reader breadcrumbs

After one article, the next useful rabbit hole should come with a reason, not just a recommendation.