Poez Inc. & GoAIX AI Systems
Current founder-led work building human-centered AI systems, infrastructure, and developer tooling at Poez Inc. and GoAIX.
A record of systems work across Microsoft, Poez Inc., and independent projects in operating systems, AI, security, rendering, game technology, and developer tooling.
Current founder-led work building human-centered AI systems, infrastructure, and developer tooling at Poez Inc. and GoAIX.
Exploratory AI work measuring the practical limits of large and small language models when they run on edge devices and inside Windows Shell experiences.
The Copilot AI Hardware Key integration shipped across PCs, immersive devices, and OEM vehicles serving more than one billion customers.
Windows 11 Widgets and Taskbar work that grew from prototype and shipping features toward a programmable Shell controlled by rational agents.
Search, News, and dynamic content experiences that moved locally optimized machine-learning models from the server to the edge.
Native platform work connecting Search, Cortana, and Bing Intelligence across Windows, HoloLens, and mixed-reality experiences.
A fixed-function rendering pipeline for low-end mobile hardware that sustained 60+ FPS across a proprietary multiplatform engine.
A UDP-based protocol and custom peer-to-peer mechanism for sharing multiplayer assets efficiently between players.
A memory-minimal four-dimensional grid traversal algorithm for pathfinding in a constrained game-engine runtime.
Modernized the Microsoft browser rendering path from single-threaded to multithreaded while preserving backward compatibility.
Windows 8 and 8.1 UX engineering supported by automated test harnesses for a major operating-system release.
A platform for running multi-day electrical-grid simulations and predicting electrical flow from historical data.
A small utility that brings brightness and night-light controls into one focused X11 window.
A public machine-learning experiment that predicts when food shelters may be busy.
A custom, performance-oriented TCP networking implementation in C#/.NET, published as public open source.
Lightweight Armoury Crate alternative for Asus laptops and the ROG Ally. I maintain and contribute to this open-source project - not my original creation.
An early code-backed study of 3D engine concepts and 2D rasterization, documenting the algorithms and implementation work behind the experiments.