3D Engine & 2D Rasterization Study
An early code-backed study of 3D engine concepts and 2D rasterization, documenting the algorithms and implementation work behind the experiments.
3D Graphics2D RasterizationSoftware Rendering
About
This was an early, code-backed study of the foundations beneath real-time graphics: 3D engine concepts, rasterization, and the work required to turn geometric ideas into rendered pixels.
Public record
The accompanying article preserves the study and its code: