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3D Engine & 2D Rasterization Study

An early code-backed study of 3D engine concepts and 2D rasterization, documenting the algorithms and implementation work behind the experiments.

3D Graphics2D RasterizationSoftware Rendering

About

This was an early, code-backed study of the foundations beneath real-time graphics: 3D engine concepts, rasterization, and the work required to turn geometric ideas into rendered pixels.

Public record

The accompanying article preserves the study and its code:

3D Engine and 2D Rasterization Study