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releasedprofessionalPoez Inc.Game EngineRendering

Poez Mobile Game Engine & Renderer

A fixed-function rendering pipeline for low-end mobile hardware that sustained 60+ FPS across a proprietary multiplatform engine.

ARM AssemblyCC++OpenGL

Scope

At Poez Inc., I developed a game engine and fixed-function renderer for low-end mobile devices.

Engineering

The renderer combined ARM assembly, C, C++, Python, LUA, and Perl. It used a proprietary OpenGL layer to keep one engine compatible with Windows, macOS, PlayStation, and Nintendo DS targets.

Outcome

The engine sustained 60+ FPS on constrained hardware while keeping the same core technology viable across very different platforms.