Poez Mobile Game Engine & Renderer
A fixed-function rendering pipeline for low-end mobile hardware that sustained 60+ FPS across a proprietary multiplatform engine.
ARM AssemblyCC++OpenGL
Scope
At Poez Inc., I developed a game engine and fixed-function renderer for low-end mobile devices.
Engineering
The renderer combined ARM assembly, C, C++, Python, LUA, and Perl. It used a proprietary OpenGL layer to keep one engine compatible with Windows, macOS, PlayStation, and Nintendo DS targets.
Outcome
The engine sustained 60+ FPS on constrained hardware while keeping the same core technology viable across very different platforms.